I would like to apologize ahead of time If things don't make a lot of sense from this point on haha. I am trying to make sense of the 30 pictures I've taken so far. The way I work is not really focused, I skip around alot ....ALOT . I don't stay on one spot too long that way the whole sculpt has around the same amount of detail.
A good turnaround drawing comes in really handy when blocking out a sculpt. To make sure the proportions of the character are spot on. I like to lay the sculpt directly on top of the drawing. You can also use calipers or a ruler.
Another good thing to do is to take a straight edge and draw a line down the middle of the sculpt. I do this repeatedly when blocking. Its good to know which way things are facing before you have details to show you.
I have seen too many sculpts with all these beautifully sculpted muscles with soo much detail and pores ,veins ...ect BUT they are ruined because they are slightly out of proportion.
The only way to fix that is to start over. So the best advice I can give you is to check, double check, and triple check that everything is in the right place before you even begin sculpting any kind of detail.
Hi Irene. Thanks for this! Awesome stuff so far. My name's John. I work with Kyle Kenworthy (the man, the myth, the legend) at Schell Games.
ReplyDeleteMore More More! This is great! It's all the stuff I've wanted to know about sculpting for years.
ReplyDeletegreat tutorial! i love your sculpts and i always wondered how you do it! waiting for more to come!
ReplyDeleteA video would be great. Maybe a time-lapse of you in action.
ReplyDeletegreat tutorial!
ReplyDeleteIlove you!
Super helpful, cant wait to see more! Thanks for taking the time to do stuff like this.
ReplyDeleteBest tutorial on the net Irene thanks!
ReplyDeleteI found your blog via Sean Galloway...Hiya!
Hey there,
ReplyDeleteJust linked to this site for folks checking out my Sculpey primer. Thanks for making such a great reference...and doing it right!